WG4 - LIVABILITY
LIVABILITY – ESTHETICS –
DESIGN - ENVIRONMENT
GREG
MILLER
è HOW CAN OUR SURROUNDINGS BETTER IMPACT OUR QUALITY OF
NEIGHBORHOOD LIVABILITY ç
TOPICAL SCOPE = OUR “PUBLIC
REALM”
v THE ENVIRONMENT v THE ESTHETICS v LIVABILITY v FUNCTIONALITY
“Our Physical
Place” “Our Look” “Our Feel” “Our User Friendliness”
Streetscapes Theme (Cohesive) Welcoming Walkable
Open Spaces & Parks Styling & Facades Friendly Commutable
Gathering Places Transition Areas Gateways
– Banners - Icon Pedestrian Oriented
Building Design & Height Modern Accessible & Open Shopable
Decorative Street Lighting Contemporary Clean & Kempt Visitor Parking
Street & Traffic Islands Nostalgic (Early
Curbs-Gutters-Sidewalks Natured (Green & Growing) Sense
of Community Bikable
Pedestrian Terrace Benches Textured Active & Interactive Gaming
Tables
Enhanced Transit Stops Light Pollution (skyward) Safe
& Secure Picnic Tables
(Bench & Trash Container) Light Trespass (outward) Comfortable Recreation Space
Preservation – Historic Less Concrete
(Commercial Areas) Density Variation
Esthetic Trash
Container Shells Mixed Uses